Games
- IGDA - Artificial Intelligence Special Interest Group (Site) - IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
- Command Forces Simulation (CFOR) (Site) - Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
- Dynamic Stochastic Control - A New Approach To Game Tree Searching (Site) - Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
- Amit's Thoughts on Path-Finding (Site) - Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
- Steering Behaviors (Site) - Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
- GIB Research (Site) - Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
- Game AI (Site) - Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
- Chinook (Site) - Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
- GameDev.net -- Artificial Intelligence (Site) - Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
- RoboCup: The Robot World Cup (Site) - Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
- SimBionic (Site) - An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
- Logistello (Site) - Othello program written by Michael Buro. Publications, game records.
- ASCII Robot Soccer (Site) - Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
- Machine Learning in Games (Site) - Review of research and implementations in Backgammon, Othello, soccer, and other games.
- AI Wisdom (Site) - A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
- Steering Behaviors For Autonomous Characters (Site) - Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
- CGF-AI Links to Game AI and Tactical AI Resources (Site) - A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
- Kynogon, an Artificial Intelligence expert for the video game industry (Site) - Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
- A* Pathfinding for Beginners (Site) - Introduction to the A* path finding algorithm.
- Artificial Intelligence (AI) for Computer Games (Site) - Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
- Game Semantics or Linear Logic? (Site) - A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
- John Laird's Artificial Intelligence & Computer Games Research (Site) - Information about some research on Computer Games and Artificial Intelligence in academia.
- Goal Seeker -- Solving the 15 Puzzle (Site) - A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
- The Game AI Page (Site) - Building Artificial Intelligence into Games
- Excalibur (Site) - Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
- GAMES Research Group (Site) - The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
- Home Page of the International Computer Games Association (IGDA) (Site) - Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
- IGDA - Artificial Intelligence Special Interest Group (Site) - IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
- Command Forces Simulation (CFOR) (Site) - Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
- Dynamic Stochastic Control - A New Approach To Game Tree Searching (Site) - Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
- Amit's Thoughts on Path-Finding (Site) - Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
- Steering Behaviors (Site) - Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
- GIB Research (Site) - Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
- Game AI (Site) - Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
- Chinook (Site) - Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
- GameDev.net -- Artificial Intelligence (Site) - Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
- RoboCup: The Robot World Cup (Site) - Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
- SimBionic (Site) - An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
- Logistello (Site) - Othello program written by Michael Buro. Publications, game records.
- ASCII Robot Soccer (Site) - Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
- Machine Learning in Games (Site) - Review of research and implementations in Backgammon, Othello, soccer, and other games.
- AI Wisdom (Site) - A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
- Steering Behaviors For Autonomous Characters (Site) - Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
- CGF-AI Links to Game AI and Tactical AI Resources (Site) - A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
- Kynogon, an Artificial Intelligence expert for the video game industry (Site) - Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
- A* Pathfinding for Beginners (Site) - Introduction to the A* path finding algorithm.
- Artificial Intelligence (AI) for Computer Games (Site) - Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
- Game Semantics or Linear Logic? (Site) - A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
- John Laird's Artificial Intelligence & Computer Games Research (Site) - Information about some research on Computer Games and Artificial Intelligence in academia.
- Goal Seeker -- Solving the 15 Puzzle (Site) - A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
- The Game AI Page (Site) - Building Artificial Intelligence into Games
- Excalibur (Site) - Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
- GAMES Research Group (Site) - The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
- Home Page of the International Computer Games Association (IGDA) (Site) - Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
- Artificial Intelligence (Post) - As such, the study of AI has also become an engineering discipline, focused on providing solutions to real life problems, knowledge mining, software applications, strategy games like computer chess and other video games. ...
- Investigation for Program with Evolution Characteristic (Post) - Some AI Programs have shown enough capability in some field that was belonged human intelligence generally, for example in chess games. On the other side, some people still hold suspicions to artificial intelligence. ...
- Site Search Add Site Add URL Submit Your Sites (Post) - Games - Trading Card Games http://www.sitesrc.com/Games/Trading_Card_Games/. Games - Video Games http://www.sitesrc.com/Games/Video_Games/. Games - Web Hosting http://www.sitesrc.com/Games/Web_Hosting/. Games - Women in Gaming ...
- Some Imp Books For Programmer ,User And Guru. (Post) - Race is an overhead 3D car game for GNU/Linux and Windows http://race.sourceforge.net/ 3D racing cars simulator http://torcs.sourceforge.net/ CarWorld is a small driving simulator/demo http://carworld.sourceforge.net/ OpenGL Racing Game ...
- Artificial Intelligence (Post) - Artificial_Intelligence-Logic.Programming.and.Prolog.2nd.ed..2000.Ulf.Nilsson.and.Jan.Maluszynski.pdf 21-Aug-2005 21:20 1.9M Building_Expert_Systems_in_Prolog.pdf 21-Aug-2005 21:07 4.0M Introduction to Prolog.PDF 22-Aug-2005 04:26 769K ...
- final proposal for exmachina (Post) - ... an engineering discipline, focused on providing solutions to real life problems, software applications, traditional strategy games like computer chess and other video games. http://en.wikipedia.org/wiki/Artificial_intelligence ...
- Artificial Intelligence Resources (Post) - The Game AI Page: Building Artificial Intelligence into Games http://www.gameai.com/ The Haley Enterprise http://www.Haley.com/ The IDC Story: The First Successful AI Based Multi-Expert System In Arizona http://snipurl.com/7ucv ...
- csacSE20070700189 (Post) - www.webopedia.com/artificial_intelligence.html Web applications. Web applications are software in which all or some parts are downloaded from the Web each time it is run. The term typically refers to the use of Web browsers and Java ...
- Problem loading page (Post) - http://www.dmoz.org/Computers/Artificial_Intelligence/Philosophy/ http://www.dmoz.org/Computers/Computer_Science/Theoretical/Quantum_Computing/ http://www.dmoz.org/World/Italiano/Affari/Investimenti/Analisi_Tecniche/ ...
- Software Engineering Assignment 1 (Post) - Games playing: programming computers to play games such as chess and checkers • expert systems : programming computers to make decisions in real-life situations (for example, some expert systems help doctors diagnose diseases based on ...
- Suggestion for New SEO Friendly Directory (Post) - Computers Algorithms, Anti-Virus, Artificial_Intelligence. Games Board_Games, Card_Games, Coin_Operated, Health Addictions, Aging, Alternative_Medicine, Home Apartments, Consumer_Information, Cooking. Internet Marketing ...
- Conversations with a robot (Post) - You know what Klaus, I really feel like playing a game with you. Want to play hangman? Klaus says: no Spleak says: No problem. Let me know if you change your mind! Check out what you can do: 1 Games and Fun - Rate Yourself, reversi, ...
- Artificial Intelligence Definition, History, Etc. (Post) - In game theory (see games, theory of), the computer must choose among a number of possible “next” moves to select the one that optimizes its probability of winning; this type of choice is analogous to that of a chess player selecting ...
- AI Tech (Post) - ... engineering and the military, as well as being built into many common home computer software applications, traditional strategy games like computer chess and other video games. From:wikipedia.org/wiki/Artificial_intelligence ...
- Computer Mix 2 (Post) - artificial_intelligence art of computer programming - volume 4a - (draft) by knuth art of computer programming ed 2 vol 2 seminumerical algorithms by donald knuth avaya black art of java game programming c++ c++ unleashed ...
- VARIOUS SIMULATIONS (Post) - VIDEO, GAMES & PICTURES FROM RAPIDSHARE (rapidshare.com or rapidshare.de). AFTER DOWNLOADING THE STUFFS PLEASE POST THE DETAILS OF THE LINKS PROVIDED. THANK YOU. 1. http://rapidshare.com/files/25110993/SeaStorm_3D_Screensaver.rar ...
- links for 20071109 (Post) - (tags: search semanticweb searchengine semantic ai language artificial_intelligence). Faves: Welcome. (tags: bookmarks bookmarking social web2.0 faves bookmark tool). Virtual Hosting Blog » 17 Specialty Search Engines Every Web ...
- Over 12000 eBooks . Need Some Do you (Post) - how_to_win_friends_and_influence_people stephen_hawking terry_pratchett the_dilbert_principle the_leopard_hunts_in_darkness Computers .net 3d_graphics 3d_modeling access adobe algorithms animation apache apple artificial_intelligence ...
- Links uteis (Post) - hxxp://www.0585.ru/archives/learning/artificial_intelligence/ hxxp://salaam.cs.buap.mx/EBOOKS/IA/MACHINE-LEARNING/ hxxp://preterhuman.net/texts/science_and_technology/ROBOTS/ hxxp://profile.iiita.ac.in/neha_b03/project/ebooks/?C=M;O=A ...
- Artificial intelligence Wikipedia RSS Feed (Post) - As such, it has become an engineering discipline, focused on providing solutions to real life problems, software applications, traditional strategy games like computer chess and other video games. For topics relating specifically to ...
- (Post) - artificial_intelligence. [dir] art of computer programming - volume 4a - (draft) by knuth. [dir] art of computer programming ed 2 vol 2 seminumerical algorithms by donald knuth. [dir] avaya. [dir] black art of java game programming ...
- Open Directory Computers Artificial Intelligence Games (Site) - Publications, endgame database statistics, game records. ... Home Page of the International Computer Games Association (IGDA) - Information ...
- ChatterBots Resources and Sites (Post) - http://dmoz.org/Computers/Artificial_Intelligence/Natural_Language/Chatterbots/ Open Mind Commonsense http://commonsense.media.mit.edu/cgi-bin/search.cgi OpenMind Home and Projects http://www.openmind.org/ Pandora Bots ...
- Autodesk Completes Kynogon Acquisition (News) - Officials from 3D applications developer Autodesk have announced that the company has completed its acquisition of artificial intelligence middleware developer Kynogon SA. Autodesk originally announced its intent to acquire Kynogon for an undisclosed amount on February 19. Autodesk hopes to help developers "improve game play" and "stay on time and budget" with its line of middleware solutions ...
- Killzone 2 PlayStation 3 Screenshots (News) - 4 PlayStation 3 Screenshots posted, from Guerrilla
- Autodesk Completes Acquisition of Kynogon SA (News) - Autodesk, Inc. today announced that it has completed the acquisition of Kynogon SA, the privately held maker of Kynapse artificial intelligence middleware. Autodesk announced its intent to acquire Paris-based Kynogon on February 19, 2008.
- Research and Markets Middleware for Interactive Entertainment Report Gives Forecasts for the Industry (News) - DUBLIN, Ireland----Research and Markets has announced the addition of Middleware for Interactive Entertainment 2008 to their offering.
- Games Without Frontiers Online Play Kicks Grand Theft Auto IV Into Overdrive (News) - Liberty City has always been a strangely lonely place. Sure, there have always been plenty of virtual citizens in the various Grand Theft Auto cities crafted for consoles by Rockstar Games. You were constantly running into caustic gangsters, cynical cops and old folks with walkers who dove out of the way when you rolled up on the sidewalk. But there were never any other real ...
- A World Beyond Comprehension but You Know You Love to Hate It (News) - In The World Ends With You, Neku Sakuraba lives in a world where everyone seems to know what?s going on but he, and no one is inclined to explain anything.
- Artificial Intelligence for Games The Morgan Kaufmann Series in Interactive 3D Technology (Books) - Only
- Answersampgt Computersampgt Artificial Intelligenceampgt Games (Site) - Search engine and web directory. Get your answers fast. ... Top: Computers: Artificial_Intelligence: Games: A.I. Wars Game@ (11) See also: ...
- Reference.comWeb DirectoryTopComputersArtificialIntelligenceGames (Site) - Free online Web directory. ... Home Page of the International Computer Games Association (IGDA) - Information ... AI interface standards for computer games. ...
- BOTW Directory Computers ampgt Artificial Intelligence (Site) - Top: Computers: Artificial_Intelligence: Submit Site. Academic_Departments ... search, tracking, shopping, artificial life, games, web development and more. ...
- www.tecnoseek.comtestComputersurl.txt (Site) - ... Explorations Artificial_Intelligence/Applications/Meteorology ... Fuzzy/Conferences/Past_Events Artificial_Intelligence/Fuzzy/Journals ...
- AI Game Programming Wisdom 4 AI Game Programming Wisdom WCD (Books) - Only
- ScienceDaily Artificial Intelligence News (Site) - Artificial Intelligence News. Everything on AI including futuristic ... Video Games. Virtual Reality ... more topics. Fossils & Ruins. Ancient Civilizations ...
- The ICAPS 2007 Workshop on Planning in Games (Site) - The two communities, planning and games, have coexisted for several decades, but ... AllConferences.com > Computers > Artificial_Intelligence ...
- Workshop on Artificial Intelligence in Games AIG08 (Site) - ... The Workshop on AI in Games AIG-08 is targeted to both ... AllConferences.com > Computers > Artificial_Intelligence. Advanced Search. Submit a Conference ...
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- ARTIFICIAL INTELLIGENCE , (Image) - 039_ARTIFICIAL_INTELLIGENCE.jpg
- Emergence From Chaos To Order Helix Books (Books) - Only
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- A. I., a frame from the movie. Source Xah Lee Read how the new Special Interest Group of IGDA is defining ARGs (Image) - ai-artificial-intelligence-film.jpg
- Symposium on Computer Games and Artificial Intelligence Welcome to the webpage for AICG99 The symposium was held at Stanford University from March 22nd to March 24th, 1999 . Interesting readings (Image) - groupshot99.jpg
- Vaza at the PSPProgramming.com forums has put together a nice little tutorial on putting artificial intelligence in your games. He designed the A.I. for the highly anticipated homebrew (Image) - artificial_intelligence_qjgenth.jpg
- buchapachedasumfa.. 14Jun2005 2029 14k buchapachewebserve.. 14Jun2005 2029 11k buchartificialinte.. 30Oct2005 0041 17k buchaspnetprogram.. 14Jun2005 2029 10k (Image) - buch_artificial_intelligence_for_computer_games.jpg
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- 00hierarchy (Site) - ... Artificial_Intelligence/Applications Artificial_Intelligence/Applications ... Applications/Military Artificial_Intelligence/Associations ...
- 0933 BST, 09052008 Glow Gaming acquisition Press Release PROVIDED BY GAMES PRESS Edmonton May 08, 2008 ... (News) - Edmonton - May 08, 2008 - SplitFish AG (WKN: A0M8FF), a leader in video game hardware innovation, today announced it has finalized the acquisition of 100% of Glow Gaming Inc.
- 2006-03-28_Artificial_Intelligence_Class_Competition.jpg (Image) - 2006-03-28_Artificial_Intelligence_Class_Competition.jpg
- 9 out of 10 Artificial intelligence AI and computer games are nowadays two inseparable concepts. Books that cover both the practical and the theoretical aspects of AI in games development are (Image) - AI_for_Games.jpg
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